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Old Jan 04, 2008, 09:34 PM // 21:34   #21
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it was, and the +20 energy isnt really something you can "take advantage of" its not energy managment. if you time a higher cap is a may to cast more exspensive skills you fail at GW.
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Old Jan 05, 2008, 10:07 AM // 10:07   #22
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No, by not using this boost properly I meant that he shouldn't be using adrenaline-based skills when he has such a large pool of energy. I'm not the W specialist but I bet that there are some nice energy-based attacks which can be used over those adren-based ones.
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Old Jan 05, 2008, 08:58 PM // 20:58   #23
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adrenaline based attacks kick ass. it always bothers me when i dont use adrenaline ion my assassin/dervish, I feel like im wasting resources.
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Old Jan 05, 2008, 09:47 PM // 21:47   #24
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Quote:
Originally Posted by Coloneh
adrenaline based attacks kick ass. it always bothers me when i dont use adrenaline ion my assassin/dervish, I feel like im wasting resources.
The primary advantage dervs have over wars is that they can spike instantly because energy is there, unlike adrenaline. I think you should go roll a warrior.
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Old Jan 05, 2008, 11:09 PM // 23:09   #25
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Quote:
Originally Posted by Coloneh
wearing + condition removal is lame and slow. if you want a deep wound easily, bring Augury of Death
Augury of Death consumes 1.75 seconds and doesn't add any extra damage to the mix... Wearying Strike activates like a normal scythe attack that does +19 damage on top of the regular Scythe attack, triggers AoL, and Signet of Malice adds only 1 second to that with its 1/4 cast time.

And I can deep wound every 6 seconds, only 12 for you sorry.
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Old Jan 06, 2008, 04:50 AM // 04:50   #26
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Quote:
Originally Posted by dan-the-noob
The primary advantage dervs have over wars is that they can spike instantly because energy is there, unlike adrenaline. I think you should go roll a warrior.
I already have a warrior, and only an insane person would take just adrenaline attacks. Im just saying that bringing things like whirlwind attack or maybe "watch yourself" when your not running wild blow is very effective.

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Originally Posted by Marverick
Augury of Death consumes 1.75 seconds and doesn't add any extra damage to the mix... Wearying Strike activates like a normal scythe attack that does +19 damage on top of the regular Scythe attack, triggers AoL, and Signet of Malice adds only 1 second to that with its 1/4 cast time.

And I can deep wound every 6 seconds, only 12 for you sorry.
Augury of death is a precast, it dosnt take any time out of your spike. in that extra second you waste on SoMalice someone could remove the deep wound. if you drop deep wound on a target (a normal PvE target) with half health, youshould be able to spike them down in one swing.
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Old Jan 06, 2008, 11:48 AM // 11:48   #27
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Which is why it's advantageous not to weaken yourself when applying a DW - you want to follow that up with a (potentially) killing blow. Weakness undermines your opportunity to do that, and the time you spend removing it could mean you lose your chance...

Plus, with one skill to do the job you get space for another!
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Old Jan 12, 2008, 12:57 AM // 00:57   #28
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I just got Lyssa and it kicks so much ass. At the end of Vizunah Square I got up to the casters and killed them 3 at at time.
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Old Jan 14, 2008, 05:43 PM // 17:43   #29
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This is the Lyssa bar im using at the moment

[skill]Victorious Sweep[/skill] [skill]Radiant Scythe[/skill] [skill]Eremite's Attack[/skill] [skill]Heart of Fury[/skill] [skill]Chilling Victory[/skill] |Or| [skill]Aura of Holy Might[/skill] [skill]Eternal Aura[/skill] [skill]Avatar of Lyssa[/skill]a[skill]Sunspear Rebirth Signet[/skill]z

Seems like half of them dont show up >_>
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Old Jan 15, 2008, 11:42 AM // 11:42   #30
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Welcome to GW:EN and PvE-only skills. :/ They actually buffed Dervishes quite a lot with them.

Incidentally I have that exact build for quite a few situations I use the AoHM variant though.
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